Smash Bros 3DS 12

Smash Bros. Melee was a much faster game than Brawl, which generally made it more suited for the competitive gamer. Masahiro Sakurai, the director of the series, has now revealed though that in the new Smash Bros. and in terms of speed, “he positioning will be really right in the middle”.

This echoes what he’s said before about finding a balance between hardcore and casual.

(via polygon.com)

Written by David
Reggie AC 1

As reported by Tiny Cartridge:

Nintendo invited E3 attendees to hang out near its booth and receive the Animal Crossing: New Leaf home for Nintendo of America president Reggie Fils-Aime via StreetPass.

Because of this, people were able to get a sneak peak inside his house. It’s shown above.

Continue reading…

Written by David - Tags:

There was quite a bit of Smash Bros. news in the past day, so I made this video.

You can also subscribe on YouTube for more videos, follow @Nintendo3DSBlog on Twitter, or click here to become a fan of our Facebook page.

Written by David
Pokémon X Y 2

You can find more screenshots from Pokémon X and Pokémon Y after the break.

Continue reading…

Written by David - Tags: ,
Pokémon X Y 9

Nintendo has released a new trailer for Pokémon X and Pokémon Y. You can watch it after the break.

Continue reading…

Written by David - Tags: ,
Smash Bros 3DS 27

A couple of years ago, we heard that the 3DS and Wii U versions of Smash Bros. would interact in some way. Masahiro Sakurai has confirmed, however, that this is not in the form of cross-platform play. A player on the 3DS will not be able to verse a player on the Wii U, basically. But we do know now that “players will be able to take characters they’ve customised and transfer them to the Wii U version”.

What are these “customisations” though?

We have no idea. Sakurai only said that “they won’t be costumes and they won’t be something that players have to unlock through repetitive tasks”. In the mean time, feel free to guess.

(via joystiq.com)

Written by David - Tags:
Smash Bros 3DS 7

Masahiro Sakurai has explained that the gameplay direction of Smash Bros. for 3DS and Wii U is:

…somewhere between the faster, more competitive style of Melee and the slower, more casual design of Brawl.

Essentially, he wants to find a balance to appeal to everyone. Only time will tell if that’s even possible. But at the very least, the “tripping” element from Brawl has been removed to make it more competitive-friendly.

Written by David - Tags: