IGN has learned that the Nintendo 3DS will have:

* Two 266MHz ARM11 CPUs
* 133MHz GPU
* 4MBs of dedicated VRAM
* 64MBs of RAM
* 1.5GBs of flash storage

“The information comes from persons familiar with the hardware who spoke to us under the condition of anonymity.”

Most of these details will be gibberish, and that’s fine. But what I found interesting is the 1.5GBs of flash storage, which is the technical term for internal memory basically. There’s of course the SD slot to bump up the amount of storage we can use, but it would’ve been nice if we could have like 16-32GB of space built right into the system. Oh well. **What do you think of the tech specs?**

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  • zanzoken

    If those are true than those are somewhat disappointing…
    They are no faster or weaker than the current PSP:

    PSP Specs:
    – 1-333 MHz (set at 222 MHz by default) CPU
    – 166 MHz GPU
    – 2 MBs of dedicated VRAM
    – 32 MB main RAM and 4 MB embedded DRAM

    I am definitly no psp fanboy, but I expected to be atleast twice as fast as the psp. But we`ll see :)

    • zanzoken

      Ok I forgot that the 3DS is a “dual-core”

    • Shock-Socks

      at first glance it appears pretty disappointing, i agree, but it says “Two 266MHz ARM11 CPUs” the psp only had one, and while it ran at 333MHz, it was kept under-clocked at 222. (like you said) either way, the new DS, if this info is to be trusted, is actually quite a bit more powerful than the psp because it has two processors, which would effectively give the 3ds 532MHz of CPU power(if i’m not mistaken). quite a bit more than the psp. my worry is actually with the GPU, it seems a bit low IMO, lower than it should be anyway.

    • Dan

      With the two processors, it could very well be twice as fast as the PSP. But then again, I don’t really know what I’m talking about :D

    • david

      PSSST, The 3ds spec #’s are bigger than the psps’, herefore being faster or weaker.

    • zanzoken

      If you read my second comment you would have seen that I already corrected myself.
      Other than that you seem to missing the point. The PSP is a 5 years old console aka last generation. For the “new” 3DS to be only twice as fast seems a little bis disappointing to me.

      But in the end the software matters and if the developer can easily make some games!

    • Deathmore

      MHz is nothing!!!!!

      They vary from processors to processors.

      A 5 year old 3GHz processor will be slower than a 2008 2.1 Ghz processor.

      I kind of expected an ARM Core, since well the 3DS has to be backwards compatable

    • Rej

      But if you take a look at wikipedia, you will see that it has 400MHz GPU for its PICA200 graphics processor, please tell me if I mistook it :)

    • ItsAMeAHairio

      @Rej:

      The clock speed can be altered. It is very possible that, in order to improve battery life, Nintendo has opted to reduce the speed of the GPU.

    • Deathmore

      @rej

      Wikipedia can be editted by anyone. Anyway, nintendo probably downclocked the GPU to 133MHz, since well at 100Mhz it can push out 40 Million Polygons which is waay better than the old 06 version which pushes ONLY 15 Million at 200MHz.

      It’s possible they told DMP they wanted a physical limit that can’t be changed by software.

  • Spanone

    DS
    CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7TDMI coprocessor at clock speeds of 67 MHz and 33 MHz respectively.
    RAM: 4 MB of mobile RAM,
    Voltage: 1.65 volts required.
    Storage: 256 kB of serial flash memory.
    Wireless: Built-in 802.11 Wireless Network Connection (802.11b compatible with WEP encryption support only).[24]

    • Austin

      Lmao this is too funny. You guys are only looking at what the 3DS is running on for processing. You gotta realize that even though the “guts” of the 3DS only make it 2 times faster than the psp, if i recall the 3DS also uses cartridges. Remember the old days of the 64 where when u turn on the power u immideately hear “it’s a me, mario!” loading times are dramatically cut when you dont use discs. lol good memories. So therefore with cartridges, the 3DS will be running 3 times, maybe even 4 times as fast! Well technically.

  • Utnapishtim

    With that amount of space, will it be possible to do things like Youtube on the 3DS, or is it not enough?

  • Abdolaziz

    The specs is no matter if the device give us games Like RE & MGS or DOA quality in 3D.

  • Joseph Cataloni

    That is not enough for flash storage, it should at-least be 5gb.

    • Joseph Cataloni

      I agree with you

    • Joseph Cataloni

      Haha thank you :D

    • david

      ha ha ha, funny segment.

    • Kilano

      dont forgot!!!

      sd card storage ads a possible 32 gigabyte

  • Utnapishtim

    Oh wait I looked it up, the 3DS has THREE TIMES the flash storage of Wii (Wii has 0.5 GB) and if the Wii can play Youtube then the 3DS should play it even better.

    • Dan

      The Wii has 2.0 GB… O_o

    • Wowfunhappy

      According to http://wii.ign.com/articles/733/733464p7.html the Wii has 512mb of internal storage, which is the same as 0.5GB. So yeah, the 3DS will have three times as much. That’s not saying a lot though… the Wii’s storage is waaay to low, even Nintendo has admitted such.

    • Dan

      I was wrong :( I totally thought that there was 2 gigs

    • Par

      I do not see 1.5 gb as something negative! it makes the price of 3ds becomes less and those who want more storage option can easily obtain it! besides, 500MB is enough far on the Wii. in doubt if too many have completed it and to those who have done so easily able to buy an extra SD card.

  • Tom Phoenix

    The fact that they are using ARM processors preety much confirms that backwards compatibility with DS games will probably be hardware-based as opposed to software-based (not that I was expecting otherwise). While this would make it the first time Nintendo didn’t have a CPU from the previous handheld dedicated to such a task, I assume the ARM11 is an adequate replacement.

    • http://www.feld0.com Feld0

      You know, I think I’m gonna go update that article I sent to David some time ago now about how DS games will run on the 3DS. Sorry; I’m not much of a techie, but is it possible for there to be any issues with an ARM11 CPU running ARM9 code?

    • Moony

      There can be minor issues running ARM9 assembly on an ARM11. Nothing nintendo can’t correct, though.

  • CPU

    .. very disapointing

    Two 266MHz ARM11 CPUs
    133MHz GPU
    4MBs of dedicated VRAM
    64MBs of RAM
    1.5GBs of flash storage

    … i heard that the 3ds will have better ram then the PS3… the PS3 has alot more than that..And im guessing a PS2 has more than that too?
    Of course a PC cant be compare to this because PC’s need more ram to proccess.

    • Dan

      Why would the 3DS even come CLOSE to the PS3. No handheld is gonna be that epic for a while.

    • BY2K

      The 3DS has twice the RAM the PS2 and the PSP have.

    • Par

      “Dan September 22, 2010 at 10:02 am

      Why would the 3DS even come CLOSE to the PS3. No handheld is gonna be that epic for a while."
      

      if it would have been comparable to a ps3 so I do not want to think about what it would have cost. but an interesting comparison would be with a Wii. someone who made it?

  • Dr Haax

    yeah i hope thats false infomation those specs are dissipointing and considering that the 3DS basically has to render the same image twice to get the 3D effects as well.

    i was expecting a much more powerful specs considering the demos weve seen so far…

    technically though it does seem its at least around twice as fast as the PSP (aside from the new psps that has 64 megs of memory? but i was hoping for just a bit more…unless the processers are quite efficent

    • Deathmore

      Facepalm

      It doesn’t take a lot of processing power to turn 2D to 3D. You just need to create another game camera in the all-ready loaded game world.

      Nothing needs to be loaded more than once by the GPU.

      2 Arm11 and PICA GPU combined is way better than a 1GHz ARM11 processor.

  • Wolfmanz51

    Calm down people 2 266MHz ARM11 processors are quite fast. You see typically in todays electronics market devices run on x86 processors xbox, PCs, macs, ect which are the kind we hear about most often, and usually need high Clock speeds (like 3GHz) to do anything remotely fast because they can only handle one line of code in the pipe line at a time. The trend has been to make them multi core, so they can do more than one thing at a time. The downside to this is they use a lot of power (not good for a hand held).
    OR devices run on ARM based processors GBA, DS, 90% of cell phones, ipods, iphones, and even Apples A4 uses the ARM instruction set. The reason why is because they can run multiple lines of code at once (much denser code too). They rely less on clock speed and more on architecture, which is smarter because this uses less power to do much more. Also don’t forget that the 3DS has a GPU which is ARM based too. something not usually seen in smartphones or the ipod/phone line. look here http://en.wikipedia.org/wiki/ARM_architecture and here http://en.wikipedia.org/wiki/ARM11 for more info regarding the way arm processors function.

    • Wolfmanz51

      also for comparison mobile chipsets these days tend to use only 1 processor for everything, and without using a GPU producing Graphics on those is Quite Process Intensive. So using 2 266MHz ARM11s is better than using one 532MHz processor, and using 2 266MHz ARM11s and a amazing GPU like the pica 200 even at 133MHz is way more capable than using Even the most powerful ARM11 which maxes out at 1GHz.

  • Nash

    @Dan
    The Wii has 512MB of internal flash memory.

    • Dan

      Ya, sorry :( I thought it was 2 gigs this whole time. Shows how much I pay attention lol

  • james braselton

    hi there wow 2 266 mhz os 532 mhz vs psp go 480 mhz cpu 64 mb of ram is same as psp go and 1.5 gb with alll the preloaded soft ware from dsi of 256 mb and wii 512 mb soo hope fully the 2 gen nintendo 3ds will have 4 or 8 gb and dont forget os takes up some storage of the 2 gb flash chip

  • elmer

    In several ways quite disappointing – mostly on the GPU end – I’d assumed that because of the semiconductor manufacturing advances the part would be clocked up from the 200 MHz reference, not down. Evidently they’re going dual core to maintain backwards compatibility. Interestingly this should yield all kinds of efficiency benefits – multi thread processing with proper multiple cores can maximise their capacity more than ordinary single threaded parts. Moreover in low power modes, one chip can be shut off more effectively than ordinary downclocking. The ‘relatively’ low speeds almost certainly will ensure two really useful benefits: Long Battery Life, and … dun dun dun … low manufacturing costs. RAM wise this device was never going to run into any problems. The use of procedural textures, geometry tessellation, dedicated (and probably high performance embedded) VRAM, and high speed presumably streamable access to the ROM means a little memory goes a long way on this platform.

    I’d expect the CPU(s) are collectively in a similar ballpark to the iPhone (3GS) which is plenty powerful, particularly if it doesn’t have to run quite the same quantity of background crap and gains efficiency advantages. The GPU is what worries me: At 133 MHz the fillrate is a little better than the iPhone 3GS, and a little bit lower than the PSP (though it seems to do much more with each pixel having fixed hardware pixel shaders). The geometry performance however may be substantially lower than either. Add on the expense of 3D and the performance may suffer further. However, realworld performance is another matter, and the tech demos say there are no problems. Moreover, I suspect there may have been confusion over the numbers of processors. Even Nintendo’s recent patent’s make mention of TWO GPUS for TWO display controllers.

    Other interesting factors to consider: it’s unlikely there’s enough power in here for 3D video decoding in software – this means Nintendo’s probably put in a dedicated hardware video DSP/codec (YES!). Also, unless it was using VERY early hardware (as in FPGA early – unlikely) – the 4 holes dotted around the E3 units likely weren’t for cooling. IE – they were for some other UNKNOWN function.

    • Wolfmanz51

      The Hardware at least from my perspective should handle 3D video just fine as the two processor or the GPU should be capable of HD video decoding on they’re own at least according to manufacture docs, but i think your right about the misunderstanding of the final product.

    • elmer

      You may be right about the CPUs because the newer ARM11 architectures finally contain SIMD functionality, but prior to that, general purpose CPUs are generally extremely poor at decoding video (and even more poor at encoding), because it is so maths heavy. Even desktop CPU’s struggle compared to GPU’s. Whether there is enough power here to decode standard-ish resolutions (I’m suggesting slightly higher than the actual screens – VGA for instance) in 3D on a total of 550MHz is pushing it. It’s difficult to decode 2X VGA even on the Wii’s CPU – HD decoding is probably beyond it, and that’s when using MPEG-4 ASP videos – H.264 is roughly twice the complexity – hence the reason almost all modern smartphones use a dedicated chip even though the processors are so powerful. As for the GPU, yeah, it’s possible there’s some customisation to support this, but nothing in the documents I’ve seen about the PICA200 suggest they threw anything in in particular that could aid video. And the ‘do everything fixed function’ ethos of its design suggests it would be difficult to repurpose it’s functions.

    • kylehyde

      We have to remember that the iPhone is more a multimedia and multitask device and for that reason it need a more powerful CPU. But in the 3DS case is fine, because this is device is designed to be a dedicated handheld.

    • elmer

      But we know that multimedia is a big deal on the 3DS – deals are being struck with movie studios and whatnot. Bear in mind this is more or less the FIRST and ONLY proper outlet a million content providers will have for 3D for a while to come (I project Apple won’t be able to adopt 3D until mid 2013 at the earliest) and it becomes all the more significant. And if you think about Google, it only makes sense that Youtube should be trying to get into Nintendo’s pants, because the 3DS is the kingmaker for their entire yt3d initiative.

      I think the CPUs will probably be sufficient for almost all tasks if real (and the augmented reality demos empirically proved either they could handle the advanced computer vision stuff one would hope for or theres a nice DSP of some kind) – but I think video quite likely needs something dedicated – particularly if they want to record.

  • http://3dsforums.com/members/drugsisbad-51/ DrugsIsBad

    I cant get to the forums! :p

    • Wolfmanz51

      i think they crashed

  • james braselton

    hi there wii has 512 mb or 0.512 gb dsi has 256 mb or 0.256 gb of flash memory i saw some on claimed 2 gb of storage over 512 mb eather he cheated or lied i did saw on the internet that some one put 32 32 gb 1.8 inch ssd ir solid state flash drives in a wii for 1 terabyte ssd wii i can not wait for 2 terabyte sdxc cards for sale

  • super fly guy…

    i accually fo not believe those specs if marvell are supplying the cpu they dont make ARM11,the cpu in patent is 1cpu this says 2 but it could be dual-core the gpu a 133mhz pica but the patent shows 2 seperate gpus and 2 vram pools

    if true expect a customized pica 200 and custom dualcore cpu because if not NO WAY ON EARTH IT WOULD RUN NEAR PS3 -HD SMALL SCREEN 3D theres no way that is possible ALSO the 4mb wont be vram if true its more like EDram like GC,Wii,x360 have on there gpu’s it looks totally fake to me 2 CPUS patent shows 1…….. and clock speeds have nothing to do with psp like power 3DS chipset ARCHITECTURE is lightyears ahead of sony ps2/psp SHITE

  • james braselton

    hi there dan wii has 512 mb or 0.512 gb not 2gb your useing 2 gb sd card or you had added storage on the internet i have seen 32 32 gb 1.8 inch ssd’s for 1 terabyte ssd flash storage

  • SonofMrPeanut

    I wonder how many people sent this info in before it was published here.

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  • super fly guy…

    theres no way res-evil 3DS,has lower geometry than iphone or psp DO YOU HAVE A SHORT MEMORY ,MGS 3DS DEMO HAS BEEFED UP POLYGON COUNTS OVER THE PS2 VERSION WITCH IS WAY HIGHER THAN PSP

    SOMETHING IS AMISS HERE I DONT BELIEVE THE SPEC’s are telling us the truth MGS 3DS has upgraded polys geom lighting textures shadeds bumps AND 3D think about that….

    also the PICA200 had its geom/polygons uped in 2008 the 2006 low poly/geom numbers dont apply pica200 2008 has 40/46 million not the 11 or so of 2006

    i remember evetything i dont forget this stuff nether should you 2008 respec of pica200 has a boosted polygon count ALSO the leaked specs come from a sauce saying pica 200 peaks at 200mhz INCORRECT it peaks at 400mhz i see holes in this leak

    • answerer….er

      the pica200 2006 peaks at 200mhz
      the pica200 2008 peaks at 400mhz
      is what i remember

  • james braselton

    hi there 1.5 gb is equal too 3,145,720 blocks of nintendo memory

    • Dan

      Hi there?

      But thats a lot of blocks. :O

    • answerer….er

      theres no way its that you have your exponets wrong or something
      its more like 7000 or something

      • james braselton

        hi there you could be corect i used a online coversion unit too put those numbers out then i did find out nintendo blocks are each worth 128,000 bites of data soo take a calulator 1,500,000,000 divided buy 128,000 and you should stil come with 1 million plus blocks stil i have no i dear becuase 256 mb is 1,024 blocks 512 mb reads 2,048 blocks 4 gb is 30,000 blocks soo bascaly your right the online data converters are liers if my math is right 6 256 mb is 1.5 gb or 3 512 mb at 6124 blocks or 1/3 of 4 gb is 10,000 blocks soo your right is is 7,000 blocks soo dont use online internet data converters there worth less

  • touch my pad

    64mb ram could mean anything from old standard Dram to the moble ram found in DSi to GDDram or even super fast 1t-sram we dont know anything yet and nintendo has never used off the shelf ARM designs there always custom cpus with sound and graphics hardware tweeks

  • Kilano

    im sure you can add 32 gb storage with the sd card slot
    to expand the 1,5 GB if you like

  • kylehyde

    At first I was not so convinced by those numbers, but then I think that they are great, I mean we are talking about a dedicated gaming device, not a multimedia or multitask device. Is obvious that the iDevices will surpass the 3DS is some aspects, but we have to remember that not all the power goes to game in the iDevices, in fact they use a little, on the other hand, in the 3DS the power will be destined in most of the part to the games, so for that reason that would be awesome.

    On the GPU, if the specifiactions about the pica 200 in the MIT presentation are true (2008), then this run 40 millions of polygons at 100 MHz, so if the CPU will run at 133 MHz, then it will display 53.2 milloins of polygons, wich is more than the 33 millions that the psp could do.

    • elmer

      Yeah, I missed this massive uptick in the geometry performance between the 2006 and 2008 revisions. I revise my analysis; the 3DS should be really quite graphically potent, even at this clock speed, even without the fixed function effects.

  • kylehyde

    At first I was not so convinced by those numbers, but then I think that they are great, I mean we are talking about a dedicated gaming device, not a multimedia or multitask device. Is obvious that the iDevices will surpass the 3DS is some aspects, but we have to remember that not all the power goes to game in the iDevices, in fact they use a little, on the other hand, in the 3DS the power will be destined in most of the part to the games, so for that reason that would be awesome.

    On the GPU, if the specifiactions about the pica 200 in the MIT presentation are true (2008), then this run 40 millions of polygons at 100 MHz, so if the CPU will run at 133 MHz, then it will display 53.2 milloins of polygons, wich is more than the 33 millions that the psp could do.

    Also, this specifications means two important things: first, the 3DS will have a long battery life, and second, it won’t be expensive.

    • http://3dsconnect.com Mark

      Good news, I don’t care about specs because if we’re getting games like DOA:Dimensions and Resident Evil..specs don’t matter.

      1.5gb isn’t that bad, looks like I’ll be getting a 32GB card then.

  • http://www.youtube.com/user/sa66o6?feature=mhum sa66o6

    Actually the 3DS is more-powerful than the GameCube!And it had great graphics.And even if they make the 3ds more-powerful,there will be two problems,battery life and price.And for the CPU and GPU,Mhz’s are not so important,more important is the architecture of the processors themselves.And this have dual core processor.
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    And at the end,the thing that matters most is the GAMES,and 3DS have a lot of great games!!!

  • Mihawk

    Don’t compare the PSP to the 3DS

    PSP= 2004
    3DS=2010-211

  • K

    I am not much of a tech head but considering the Wii only had 512 mb of internal storage, 1.5 gigabytes is not bad.

  • TheCrippledNewt

    Well… It turns out you were right about no Flash on the 3DS. Most mobile Flash devices have at least 256MB RAM and still have a tendency to be somewhat sluggish. 64 MB just doesn’t cut it for Flash…
    It pales in comparison to current smartphones and even the iPod Touch 4th Gen. If Apple can sell the Touch for 229 with 16GB of Flash Memory, A 1Ghz A4 Processor and A GPU capable of rendering the Unreal Engine at a resolution of 960×640 and still make a profit on it, Nintendo’s really cutting back. I have to say I’m somewhat dissapointed.

    • Darin

      There’s still HTML5. That would work flawlessly on the 3DS.
      Take note too that the 3DS is mainly a portable gaming machine and not a multimedia powerhouse/ cellular phone.

  • james braselton

    hi there my computer is a comadore 64 with 1 mhz cpu 64 killobytes of flash storage soo 1.5 gegabytes is like va back hole

  • james braselton

    hi there you are right if you remove the os and preinstaled soft ware and formate the flash drive you would get 2 gb but i have no clue too what that do the system haveing zero os apps or software soo i dont recamend doing that

  • james braselton

    hi there i used a data coverter website translate gb in too blocks of memory

  • A…

    3DS● 2つの266MHz ARM11 CPU
    PS2● 294.912MHzひとつ

    3DS● 133MHz GPU
    PS2● 150MHz GPU

    3DS● 4MBのビデオメモリ
    PS2● 4MBのビデオメモリ

    3DS● 64MBのメモリ
    PS2● 32MBのメモリ

    I had some question,why PsP graphic didn’t greater than Ps2?

    • Deathmore

      The MHz has nothing to do with it!!!!

      You’re not looking at the polygon count!!!

      The 06 PICA pushed out 15 Million polygons at 200 MHz, now then the 08 PICA pushes a whopping 40Million Polygons at 100MHz.

      Now you tell me which one is better. You can only compare MHz and GHz if it’s the same type of processor. A 3ghz processor from one company could be slower than a 1 Ghz processor from another company.

  • pigfrogmonkey

    if theres any truth in those specs you have to then NINTENDOIZE THEM…

    arm7 of DS is custom and also includes sound hardware,arm9 of DS is custom and includes a 3D graphics engine they both have level 1 and 2 catch memorys and share a level 3 catch called iwram a fast memory that both cpus share

    if theres 2x arm11′s or a dualcore arm11 there game/graphics performance will rape standard smart-phone cpus per clock the single pica200 gpu doesnt make sence ether DS/DSi had 2x 2D3D graphics chips and a 3D engine on arm9 cpu so i expect a second gpu of some kind in 3DS patents from nintendo show 2x gpu’s DS had 2 so we know nothing yet

  • A…

    sorry my poor english and i forget copy spec psp

    3DS● 2x266MHz ARM11 CPU
    PS2● 294.912MHz Sony emotion Engine
    ◦ PSP – 333 MHz-MIPS R4000

    3DS● 133MHz GPU Pica200 [under clock ? it will up-colck if upgrade firmware ??? ]
    ◦ PS2 – 147 hmz Intel CPUs-Sony Graphics Synthesizer
    ◦ PSP – 166 MHz-PSP

    3DS● 4MB VRAM
    PS2● 4MB VRAM
    ◦ PSP – 2MB VRAM ?

    3DS● 64MB
    PS2● 32MB
    PSP● 32MB

    Q. see number ps2 again and why graphic PsP < PS2 ?

    and finally,

    i can’t believe ign because they said Resident Evil Revelations was “It wasn’t being generated on the 3DS in realtime, guaranteed.”
    http://ds.ign.com/articles/109/1099595p1.html :lol

    • elmer

      Huh, that’s interesting and calls IGN’s trust worthiness into question, since multiple sources including the developers themselves explained it was in realtime. Therefore these specs might be invalid. Then again, they did get the specs on the Wii first as well, and they turned out accurate.

      Anyway, it’s not purely about clock speed. The 3DS’s GPU has multiple hardware features that let it do graphical effects in a single operation which might take other devices multiple steps to build using shader code. Moreover, in graphical performance, fill rates and geometry counts are more useful comparators, and particularly the 2008 revision says it’s really quite potent compared to the PSP and PS2 even at this clock speed.

    • Deathmore

      The MHz has nothing to do with it!!!!

      You’re not looking at the polygon count!!!

      The 06 PICA pushed out 15 Million polygons at 200 MHz, now then the 08 PICA pushes a whopping 40Million Polygons at 100MHz.

      Now you tell me which one is better. You can only compare MHz and GHz if it’s the same type of processor. A 3ghz processor from one company could be slower than a 1 Ghz processor from another company.

  • pigfrogmonkey

    psp 32 bit based , ps2 128bit based, psp half graphics pixel pipes of ps2 and half the EDram 2mb,ps2 twice the pixelpipes pf psp and 4mb EDram,pspn1.5gb disc , ps2 4gb disc

    that explains psp weaker than ps2 add poor design and very slow disc loading and rubbish ram very slow rambus ram

    GRAPHICS weakest mgs psp in the middle mgs3 ps2 BY FAR THR BEST OF THE 3 MGS 3DS PLUS 3D

    3DS dedtroys psp clearly and mgs 3ds has higher polygon counts than ps2 AS CLEARLY STATED IN THOSE POST E3 INTERVIEWS WITH DEV’s

    psp my ass some of youneed yout own memorys boosting

    • A…

      About 128bit [PS2,] it’s over hype. [i thhink 66M polygon is overhype in ps2]

      We know Gamecube had 32bit[x2] and XBOX had 32bit [intel Pentium III custom ;lol] but they make graphic greater than ps2.

      so i wait nintendo announce real spec.what they can make.

      sorry my poor eng.

  • ctr

    The specs are most likely untrue. The leaked patent sheet says two GPU’s, and one CPU. 1.5 GB would also require two flash chips. 2 GB would be cheaper.

    • Wolfmanz51

      its most likely a 2GB flash chip but 512MB of it is reserved for firmware and the like.
      and that patent is old it also says we will get rumble. then again perhaps that patent is right and the other ARM11 is used for graphics.

    • elmer

      Not that old. I think it was filed in January, just two months before the 3DS was formally announced. We may get rumble yet!

  • gavin the gamerboy

    il bet anyone here thet theres more than 1 gpu,after all DS/i have 3 gpus and 2 cpus

    2x 2D graphics chips with 3D upgrades based on GBA’s gpu and a 3D graphics engine added to the arm-9 cpu

    thats 3 graphics engines in DS/i no way 3DS has 1

    its called commonsense

  • smarter than U

    DS arm 7 33mhz custom version with added fast memory and sound processor, arm9 67mhz custom version with added 3D graphics engine both cpus can feed of additional fast iwram known as workram (clearly custom and faster at games than peeps realise) 2x 2D/3D gpus based on GBA gpu multipul banks of embedded fast memory for cpus and gpus and 4mb main ram

    based on this and the fact GBA had custom arm7 plus gpu plus fast ram and a z80 backplay emgine

    saying 3DS is just 2x off the shelf arm11′s and a single gpu
    IS HORSE SHIT do some research blog boy

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  • Joseph

    Nintendo done it again, going weak like the DS and Wii. ¬_¬

    • Mariofreak63

      Well These specs aren’t confirmed by Nintendo so I am going to wait until September 29 to see the actual specs. So to me there just rumors. :D

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  • nepeon

    I called it here. The surprise is going to be the slider effect. When you 1st play the game its going to have the Super NES Street Fighter 2D graphics and when you push up on the 3D slider you will watch in real time the 2D will transform smoothly into the Street Fighter IV 3D we know that looks good on the PS3/360.

  • snowyday

    Cool the Nintendo 3DS is going to be great.

  • james braselton

    hi there your right nintendo saying the have didacated 512 mb out 2 gb for all the preinstalled soft ware soo it will be realy power full you say that wii plays 2D youtube then 3DS will play 3D youtube in 3D and have a true 3D web browser as well wii dose not 3D youtube like 3DS or a 3D web browser

  • james braselton

    hi there shock socks and dan your right psp has 1 222 mhz cpu vs 2 266 mhz =532 mhz 32 mb ram vs 64 mb ram 2 mb video ram vs 4 mb video ram and 0 gb internal flash storage capacity vs 1.5 gb internal flash storage capacity vpsp uses memory sticks up too 16 gb and 3ds suports 32 gb and higher sd cards there rumors at gbatemp web site saying it suports vthe 2 terabyte sdxc cards could support 600 gb sdxc cards right off the bat soo 3ds is 2 times faster then the psp

  • james braselton

    hi there a ps3 hand held will eat your battery up fast

  • james braselton

    hi there yes wakipidia saying pica 200 has 1.6 billion pixeles per second and ps3 has 1.6 bilion pixeles per second soo it is as fast as sony ps3 and yes ds loads fastest dsi wii on sd card evrtual console wii internal flash storage psp go psp x-box 360 slim xbox 360 xbox then last ps3 with 50 gb blu-ray is the slowest and nintendo 3DS loads times are very fast 40 mb/s read /write speeds or 320 mb/s read/right speds 40 megabytes and 320 megabits per second data transfer

  • james braselton

    hi there your right snowday nintendo 3ds is soo cool that snow comes out of 3d screen then earth can freeze over not heat up nintendo 3ds will reverse global warming yeah ice age

  • matt

    Fake nintendo havnt released them