Ubisoft has a lot of dodgy ports on the 3DS during the launch, and there’s plenty of frame-rate issues to go around, but they’re still adamant to praise the power of the 3DS:
> The 3DS is powerful, and we are able to run the Unreal engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn’t affect the performance (thanks to my amazing programmers). The architecture is different compared to a Wii or some other platforms that we had to work with here at Ubisoft Montreal.
Originally, I figured this disproved the theory of Mark Rein from Epic Games who said the 3DS couldn’t handle Unreal Engine. But according to KevBot (one of our many readers who are probably more well-equipped for running this blog than I am), this is just a bit of confusion based on the different versions of Unreal. Ubisoft is using 2.5, apparently, while Rein was referencing Unreal Engine 3.