Satoru Iwata has revealed that 5% of sales for New Super Mario Bros. 2 in Japan have been for the downloadable version of the game via the eShop, leaving the vast majority of sales to come via retail. But while most media sites are saying that “only” 5% of sales were digital, I think this is a good start when it concerns a company that has been so hesitant to enter the digital space. Of course, a lower price would surely help boost the numbers in the future, but we might have to wait a while for that to happen.